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A podcast about creating your own role-playing game, wargame and board game rules hosted by Tom Barbalet.

15. The Very Best Of Experiences and Goblin Raiding Parties [January 27, 2019]
  Tom asks about the importance of GM Mathew's son's game. Mathew starts talking about his early experiences playing and why he doesn't want his son to have the same experiences. They discuss what the experiences are of the players and what the mentoring older GM role should be here. Mathew gives an elevator pitch on his card game. They discuss cooperative gaming and political based games although Mathew and Tom may have different ideas on diplomacy. [ MP3 | link ]

14. Rules Rippers [January 24, 2019]
  Chris asks why Tom needs his own rules. They explore the previously mentioned archetypes and how to counteract problems through games. How about the sheet grabber? There are some benefits in keeping a game in your head. Tom wants to talk about miniatures. Squares or hexs or neither. With stores it is either famine or feast. [ MP3 | link ]

13. No Rules Are Better [January 20, 2019]
  Tom welcomes on Mathew Gibson. They discuss Mathew's early experiences and Tom tries to talk about the religion of ADnD with the sadness that RuneQuest did not stay with Mathew long after his evangelism. Is there a contrast between richness of environments and complexity of rules. Tom asks about miniatures and provides some discussion of miniatures in Australia in the 1980s. They discuss narrative and whether it is possible to have a game with no rules. Tom outlines his plans with the First Chechen Wars rules and also a ruleset covering 600-1000 AD in England. The questions delve deep into the introduction of ideas through role playing. [ MP3 | link ]

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